I am using React three fibre to render a sphere but when I zoom on the model the edges become jagged. How do I fix it?

function Shape() {const moonTexture = useLoader(TextureLoader, texture);return (<mesh><sphereGeometry attach='geometry' /><meshStandardMaterial map={moonTexture} /></mesh>);}function Model() {return (<div className='model'><Canvas className='canvas' camera={{ fov: 35, zoom: 1.0, near: 1, far: 1000 }}><OrbitControls /><Stars /><ambientLight intensity={0.03} /><spotLight position={[90, 0, 5]} intensity={1.0} angle={0.3} />{/* <spotLight position={[0, 0, 0]} intensity={-10.0} angle={0.2} /> */}<Shape /></Canvas></div>);}export default Model;
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Best Answer


I found adding these sets of arguments does the job.

<mesh rotation={[0, -Math.PI / 5, 0]}><sphereGeometry attach='geometry' args={[1, 100, 100]} /><meshStandardMaterial map={moonTexture} /></mesh>